Review the Rage Chant and Tractable Chant for KR
 2020-05-12 00:08:13   Selina

Rage Chant and Tractable Chant are the priest skills recently. However, there are less Priest players will learn Tractable Chant or spend for another 24 skill points to learn 4-6 Tractable Chant and most of Priest players will learn Rage Chant to help the party. 

KR war pt formed by 1 pri 2 cle 1 enc 1 sorc and the rest for DD usually, there are no one will take 2nd pri / tractable pri for pvp party under the exceptional circumstances. Also, there are lack of priest players like as well as the old server. It means the KR players can only enjoy 1 chant normally. Comparing with the opposite side, they can from a pt easily with Rage life / Tractable life. With referring to the H war statue recently, some pt can be formed by 3-4 life in war, some life will go for Rage and some life will go for tractable. It means they can enjoy both rage / tractable chant at the same time due to forming a party easily. 

I would like to suggest the Rage Chant and Tractable Chant will become the common skills for Acolyte class in KR side, it can increase the usage for Tractable Chant in KR and once you can let the priest players and cle players to choose what they want to learn. 

Lastly, i hope the admin and development team can be consider the suggestion mentioned on above, stay tuned.

  ganinia2020-05-12 01:41:03
1) Priest BA was higher 2xx def than TS and in lower cd.
Meanswhile they can always have the BA buff in war and its able to cover the tract giving to mk side.
2) KR have higher rage/tract due to the magic skill and switch to (Q)magic set for aura, which may lead to the imbalance of the above suggestion
3) Most of the KR class can use buckler means they can have extra 1k~2k hp and 64 def without any sacrifice compare to mk side
4) Acolyte class in Con base providing extra def and hp compare to life (extra 116 def, 3-5k hp)
5) Imbalance wider stun range of cleric 7m compare to cleric 5m, by giving advantage to cleric will only make more player turn to cleric, then u may see all mk player in stun forever.

GM please take consider the above affect before any changes.
  Selina2020-05-12 02:21:58
For 4
GM released the new costume to help life off to take more advantage. Which encouraged many mk players turn to life off.
If you were con life, you can learn toughness and extra life.

For 5
Try to look back what is happening right now, talking about cle stun is pointless.
There are a lot of active life and rune player, it made a lot of non-sense stun in pvp, it may consider as abuse to take the advantage, it made the game turning to "who got more stun who will win", maybe gm need to review the life off stun and rune off shock's stun effect.
  ganinia2020-05-12 02:31:42
For 4
I agree with you the new costume is helping life off for advantage which mks has been ''bully'' by Cleric stun in the past of 15 mths , but the new costume will available as well in soon for cleric/ priest.

For 5
As GM clarified that there is no changes of any skill without notification,
this situation may cause by the costume and some key players is missing.
ie.
-CHVRCHES-
QUENAM

All mks would not forget how imba CHVRCHES was, by bringing 2~3 cleric behind,he can personal controlled(Stun) 3~4 mks pt.

I had suggest GM to lower the stunning time/effect for all class( mk/kr)。
However no one seems care about it while they are winning until recently.
  Selina2020-05-12 13:37:27
For 1 & 2
680 def will be given from normal 3-6 casting when you are farming.
However, there are no priest will cast 3-6 during the pvp, it caused a lot of casting time for 3-6, they usually cast 1-6 by adding 5xx def around as well as TS, please understand.

Under the recently situation, there are lack of priest players and mk full of active life players, mk players usually enjoy both chant and human players are enjoying for only 1 rage aura, gm should consider to help human side to increase the usage for tractable aura.

For 5
Compare with the life stun, cle stun is instance effect not like the life ofc players can decide throw the flashbang to the enemy with range, it is appropriate for the cle stun with a widely range.
Admin and developing team already solve the problems few months ago, for this issue i don't think it is appropriate to discuss again.
  Selina2020-05-12 13:45:14
In addiction, 2 mk gunner can make the cle who stun in front gg.
  Pernaa2020-05-12 13:53:56
It is quite common for human pt to not have priest, which means no defence buff and no rage/trace aura.
It is also common for MK to have both templar and life (multiple) in same pt, which means nearly always have defence buff + aura

We should let priest have the ability to turn on both aura at the same time (of course adjust it so output is lower when both are turned on at the same time)

Make priest a fun class to play, at the moment, no one wants to play it because its boring.
  fccatz2020-05-12 13:58:59
Yea i agree with pernaa or even give trac skill to sorc. GM change sorc skill too much and ice sucks now no one wants to play.
  kwokshawn2020-05-12 14:23:15
This change makes human players feel bored ... magic ice weak like dog s*it ... if kr skill still like sh*t ,I think my friends all really will to give up this server...
  whis19992020-05-12 14:39:30
Can we make attacker shockwave have stunt effect too like in dota ? And at map 5 pvp with attacker (around mobs) the drain life skill can only heal almost 100% hp, I think it’s not enough for not so popular class in MK to have just that much heal from 10% hp with 1 drain life skill heal up to only 100% hp... the cooldown time also too long.. and giving shadow with dispel was a good idea since I was bored playing assassin with buff normally in map 5, some dispel won’t hurt , especially since shadow ofc was a low damage class.. they hit me with full buff enchant plus encourage was quite the challenge especially after the dispel, still have the guts to jump on my dead noob character especially since everyone know that you win just because u have dispel, I’m not gonna take it personal... but for a highly damage character to have a dispel was quite the fun.. especially when u can stealth after that and give that 1 hit KO skill... maybe just maybe.. we can reduce the damage of shadow ofc to be the same as life ofc and rune ofc.. that will make it balance to have dispel in shadow ofc.. instead of 1 boom KO, now it have to be two Booom KO..or maybe 3 time boom,or 4.... no 4 is too much boom... nobody gonna play that class if too low damage ... haha okay I’m just passing by... not matter much if there is a dispel for shadow or the overpower full heal for attacker , not to say attacker have low Hp, but 1 drain probably heal 5-8k hp was too ridiculous for me since u know how much KR buckler can hold HP. I know I know..... u have too make 2 weapon instead of 1 like KR did... that why to make it fair I play duel mastery 2 dagger... (I also make 2 weapon for that ) in MK tanker = templar in Kr tanker = defender... Tempar have TS , defender have 2 balls.... why not give the BA to defender instead....
  whis19992020-05-12 14:42:51
Because Defender with Trac aura was quite G3y...
  whis19992020-05-12 14:50:37
And please note that BA only can have single target... if 1 cast can have the AOE of 40m then this post here is not going to exist... just make the BA have AEO like templar TS skill... that will fix the problem
  Pernaa2020-05-12 15:06:47
Bottom line is, make priest fun to play