Thoughts, suggestions and reality
 2020-02-03 04:32:41   Matuzalem

As long as there are players who buy gold on the site, the company will continue to sell because it is profitable. And the players who buy think that those who complain about it will conform and forget, but they are mistaken, only those who have finished equipment or some newcomers will enter the war. The war ends these older players leave the game immediately and return to the next war or according to their time.


Products to be sold on the website must be essential for the game, such as books, potions, etc. Something that does not interfere with the game's economy, the rest needs to be achieved within the game. Are there people who farm and then resell gold on the black market for real money? Yes, but the way to end this is not simply by selling on the website in an official way.


The support team and programmers need to think about how a player plays and not just a business making a profit or not. It is necessary to intensify in the game the search for players who do illegal things like selling gold and banning these people and continue banning forever if necessary. And not the whole server being punished because of some, rethink your attitudes because we want a server that is pleasant to play and not with super donor players with much superior equipment thanks to the real money spent in the game, this is an obvious question, why don't you GM's want to see this? It is clearer than water.


The game is almost at the maximum level 95, what are you going to do after everyone is at 95? Are you thinking of going to lv 100? 110? This is always a way to keep the server alive. Before the level 74 NPC was only in an event, now it has become permanent, a way to attract new players and prevent others from going to illegal servers. From level 75 to 80, it's still easy, 80 to 85 is a little more difficult and from 85 to 93 it is even more difficult, this I think is right, it has to be that way.


A game is made up of players who spend real money on it and others who do not spend it right away and others who will never spend anything, but this must exist, imagine if there were no free players, only players who spend real money, the game there would only be extremely strong players and none would stand out among the rest, it is as if everyone was rich and there were no poor people, who would be the employee? Donor players need weaker players to make them feel superior, stronger and have the pleasure of winning a fight or he will no longer donate money to the game and there must also be free players but for that they need to believe that farming someday will be able to match the players who are donors.


As of January 5, 2005, "RYL - Risk Your Life" just passed the 125,000 North American registered player milestone. "RYL - Risk Your Life" is one of the hottest MMORPG's to be released in the video game industry in a very long time, with over 1.2 million players worldwide.


The Row game takes us back to the 2000s when the player population spent hours on end in a game to become strong, nowadays they no longer want this in an old game with almost 20 years of existence, despite some changes to the essence and the style of play are the same. And a way to speed this up is not by selling products on the website, but by improving the farm rate. One way to increase revenue is to have more and more players within a game and not to decrease the number of them, it seems obvious doesn't it?


In the game there is more KR than MK, this is obvious, why?


   a) Affinity with the KR race?

   b) Maybe the players think that KR are more beautiful than MK?

   c) Why does KR have more real friends and will they play together on the KR side?

   d) Why do players start MK and after a while they see that there is no one to play together and go to KR?

   e) Currently KR seems to be more united and there is a better distribution of BK items, where everyone grows together and passes on their items to the weakest in the Guild and so on, is there any Guild MK?


What will motivate a player to stay in the game?


   a) A decent drop rate (gold, fuzers, gems, fehu, etc.);

   b) Other players in the game;

   c) GM's active and responding when called in the game;

   d) Obvious chances of a player (free) to win another player (donor), knowing the player (free) who will have to farm much more to be able to have the same strong equipment as the player (donor) but that will be one thing possible;

   e) Events that really bring some advantage to the player: An example is a Gold event (double or triple gold) for a weekend, increasing the respawn rate (the time it takes for mobs to be reborn after dead would be 2 times more this) for a weekend.


There are so many possible events, take a survey asking what event the population wants and you will realize that it is easy to keep the community active. I have been playing this game for many years and I am looking to help the game with some thoughts, I would like to see the game with a lot more players than it has today, maybe one day I can, I will not lose hope :)


   a) Ryl 1 (2004 - USA);

   b) RYL: Path of the Emperor (2005 - USA);

   c) RYL 2: Incomplete Union (2005 - Malaysia);

   d) Ryl 1 (2006 - Malaysia);

   e) Row (2008 - Ichman);

   f) Row (2017 - Playon).

  [GM]Matte2020-02-03 08:19:14
Thank you so much for your opinion.
we are trying to provide good drop rate and other events for player (free) to win other players (donor).
My question is if more and more people will choose KR. do you have anyt suggestion about increasing number of MK ?
  Matuzalem2020-02-03 11:09:17
A good question, GM Matte, I keep asking myself the same question every time I enter the game and I will put some aspects about it, some assumptions, that I may be wrong or right but that I ask you and your team to think about.

1) I think that there are not many MKs or they stopped playing due to the fact that the KRs are already very strong and believe that they would not be able to keep up.

2) MK players are in a different time zone than KR, at certain times that I enter there is no MK playing, nor when I was in a guild with 50 people, during my playing time I only had 2 or 3 counting on me.

3) When there was a boycott of MK, the KR took the opportunity to farm and make their equipment, they stayed together, something that did not happen on the MK side.

4) MK many guilds for few players, selfish guilds that only allowed 10, 20 or 30 members to stay on top and earn their rewards. If you didn't play 8h a day and went to all wars you couldn't be in the guild. And with these guilds stopping the rest of the guilds, they became even weaker. For good or ill these guilds kept MK alive in the game. "It is like a single company in a city where all people work in it, if it closes, there is nothing else to do, there is no more work."

5) I remember when there was still Guild War, with the MK boycott there were so many KR towers on map 4 that it was almost impossible to count. It was then that they ended up with the Guild War that never came back. The name already says "Guild War" but I liked it better when I was still MK against KR and they couldn't kill themselves among the race itself, even because the guilds of the same race made a deal so that one would not attack the other and so it continued as before, so why allow them to attack if that’s not what the guilds wanted? Who is MK wants to kill KR and who is KR wants to kill MK.

6) When KR had the opportunity to return with the char to MK, he had to pay an amount that is high for me, because the transfer was not cheaper? If KR was going to help the server?

7) The truth is that nobody wants to play to lose, when you know which side is stronger, that's where you go, most think so, I don't mean strong only in equipment but in quantity, organization and respect for your guild members .

8) For any race to be strong it needs a set of factors, it would need to have the so-called essential chars (life, rune, templar and dds) always ON, both for farm in one part and for war but due to the number of players this is not it is possible even though it is a global server where there are people from all over the world.

Now the good thing would be for the other players to contribute their opinions on how to stimulate growth on the MK side.

a) Return to Guild War (only 1 tower per guild can be created);
b) Two Guild War per Sunday (morning and night, or afternoon and night);
c) Guilds that seek to have 50 members with 70 or 80% of those members being lv 85 or more will have a higher exp and drop rate when their members are online outside the rest area (outside the safe areas).

GM, just a few ideas to reflect on, I am not saying that I am right or wrong but there is nothing to do if players do not want to go to MK without receiving advantages that the KR would not receive, at least until the population is more balanced, now if this will be fair or not your team will decide :)
  PolyPoly2020-02-03 12:06:12
Who wanna pay more $ to get suffer?
With the all benefit in kr side, thats how the last night war happened with 42 krs vs 36 mks ( including 6 mks with forever S gear).
All these mks old player leaving 1 by 1, some of them join kr side, some of them leave forever.

Easier and cheaper equipment:-
1) Dagger vs knife arm - With half price in gamble ( 580k vs 1.1m) , smaller size easier in gamble and store, and shadow need to build 2 weapon.

2) Bow vs Gun - Extra 50% damage in gem (refer to topaz damage, 2 vs 3)

3) 1 hand sword with Buckle and weapon switch - All krs just need 1 set of it, then u can share long with the most of the character you have.

4) Glove vs Arm - Smaller size easier in gamble and store.

I know all this existed since RYL, but the facts is player will join the stronger and majority side (and lower cost ).

Suggestion - enhance the weakness race:-
1) Cleric stun - need -2m instead of -1m (and not even change in description now)

2) Stun resist - Increase for all class, we need multi class to attack , not everyone being stunned and play gunner/archer boom at back.

3) Dispel cd - Lower the cd to 30-45s ( compare to 120s now)

4) Flexibility cd - Lower to 4-6s ( compare to 16s now and magic cell 2s)

5) GM player - Additioanal GM to be active in both side, play the game and get experience of it to improve the game.

6) Game gold - Stop the game gold selling in website, not much player gonna buy it as selling item will get more game gold but u making all mall items price being double up.

And i must say that the drop rate is damn good now, and for those kr's friend gonna say we are complain, crying etc ; God bless u.