최신 뉴스
| New War System Review 1 |
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2026-09-01 17:48:33 MASTERGM
New War System Review 1 We achieved about 50% satisfaction from what we prepared. We observed the battle shift from a one-directional war into a multi-directional, dynamic engagement. Even with only about 1.5 parties participating from each faction, we were able to identify several strengths and weaknesses. Our design objective is to enable diverse strategic and guerrilla tactics, allowing for thrilling comebacks—even if brief—to make the war truly engaging and enjoyable. We designed a cyclic and adaptable warfare system where strong characters become even stronger, yet weaker characters also have opportunities to be powerful, ensuring players can fully enjoy the entire 1-hour war. Some participants felt that this was a flawed design and requested to revert the war system, but we see it differently. Therefore, we have made several adjustments that will be applied starting from the main war on September 1.
We believe that wars will become much more exciting depending on party composition and strategy. We encourage you to dive in, experiment, and enjoy the battles without worry. As much as you have placed your trust in the GM Team, we will continue striving to deliver a fun and rewarding gaming experience. Thank you. |
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