Hard Hit I None INSTANCE Each level STR + 10
SlugIISTR 70+INSTANCEEach level STR + 10
BashIIISTR 130+INSTANCEEach level STR + 10
PummelIVSTR 190+INSTANCEEach level STR + 10
Delivers a strong melee attack to the enemy that taunts and slows.
Blade MasteryINonePASSIVEEach level STR + 10
Blade MasteryIISTR 70+PASSIVEEach level STR + 10
Blade MasteryIIISTR 130+PASSIVEEach level STR + 10
Blade MasteryIVSTR 190+PASSIVEEach level STR + 10
Boosts Blades effectiveness but does not improve the Attack Arm.
Improved CriticalINonePASSIVEEach level STR + 8
Improved CriticalIISTR 60+PASSIVEEach level STR + 8
Improved CriticalIIISTR 108+PASSIVEEach level STR + 8
Improved CriticalIVSTR 156+PASSIVEEach level STR + 8
Increases the probability and damage multiplier of critical hits.
WillpowerINonePASSIVEEach level STR + 10
WillpowerIISTR 70+PASSIVEEach level STR + 10
WillpowerIIISTR 130+PASSIVEEach level STR + 10
WillpowerIVSTR 190+PASSIVEEach level STR + 10
Increases MP recovery and magic resistance.

Crusher Mastery I None PASSIVE Each level CON + 8
Crusher MasteryIICON 60+PASSIVEEach level CON +8
Crusher MasteryIIICON 108+PASSIVEEach level CON +8
Crusher MasteryIVCON 156+PASSIVEEach level CON +8
When using Crusher Weapon, it increases its effect.(Does not affect the Attack Arm's attack.)
Split LifeINoneINSTANCEEach level CON +8
Vital RechargeIICON 60+INSTANCEEach level CON +8
FellowshipIIICON 108+INSTANCEEach level CON +8
Blood for AllIVCON 156+INSTANCEEach level CON +8
Allows strength to be shared with an ally.
Extra LifeINonePASSIVEEach level CON +8
Extra LifeIICON 60+PASSIVEEach level CON +8
Extra LifeIIICON 108+PASSIVEEach level CON +8
Extra LifeIVCON 156+PASSIVEEach level CON +8
Increases maximum strength.
Harden SkinINoneCASTEach level CON + 8
Skin BuffIICON 60+CASTEach level CON + 8
Stone SkinIIICON 108+CASTEach level CON + 8
Iron SkinIVCON 156+CASTEach level CON + 8
Increases defense ability of oneself.
ToughnessINonePASSIVEEach level CON +8
ToughnessIICON 60+PASSIVEEach level CON +8
ToughnessIIICON 108+PASSIVEEach level CON +8
ToughnessIVCON 156+PASSIVEEach level CON +8
Raises physical defense.

Flexibility I None INSTANCE Each level DEX + 8
DodgeIIDEX 60+INSTANCEEach level DEX + 8
EvadeIIIDEX 108+INSTANCEEach level DEX + 8
IllusionIVDEX 156+INSTANCEEach level DEX + 8
helps to evade some physical attacks and skills.
Claw MasteryINonePASSIVEEach level DEX + 8
Claw MasteryIIDEX 60+PASSIVEEach level DEX + 8
Claw MasteryIIIDEX 108+PASSIVEEach level DEX + 8
Claw MasteryIVDEX 156+PASSIVEEach level DEX + 8
Improves Claw proficiency but does not improve a Knife Arm use.
EvasionINonePASSIVEEach level DEX + 8
EvasionIIDEX 60+PASSIVEEach level DEX + 8
EvasionIIIDEX 108+PASSIVEEach level DEX + 8
EvasionIVDEX 156+PASSIVEEach level DEX + 8
Increases the probability of avoiding a hit.

Magic Missile I None CAST Each level INT + 10
Dual MissileIIINT 70+CASTEach level INT + 10
Runed ArrowIIIINT 130+CASTEach level INT + 10
CometIVINT 190+CASTEach level INT + 10
Fires a mana projectile at a target enemy.
Bloody ManaINoneINSTANCEEach level INT + 10
Blood OfferingIIINT 70+INSTANCEEach level INT + 10
Blood SacrificeIIIINT 130+INSTANCEEach level INT + 10
Blood BequestIVINT 190+INSTANCEEach level INT + 10
Sacrifices the caster's life force in exchange for an infusion of mana.
GreaseINoneCASTEach level INT + 10
TrapIIINT 70+CASTEach level INT + 10
CaptureIIIINT 130+CASTEach level INT + 10
SnareIVINT 190+CASTEach level INT + 10
Immobilizes enemies. Increase spell level Improves range, area, and duration. Unaffected by Mana Shield or Flexibility.
SerenityINonePASSIVEEach level INT + 10
SerenityIIINT 70+PASSIVEEach level INT + 10
SerenityIIIINT 130+PASSIVEEach level INT + 10
SerenityIVINT 190+PASSIVEEach level INT + 10
Increases maximum MP.

Life Aura I None CHANT Each level WIS + 10
Chant of HealIIWIS +CHANTEach level WIS + 10
Healing AuraIIIWIS +CHANTEach level WIS + 10
Ward of HealingIVWIS +CHANTEach level WIS + 10
Increases the HP and MP Recovery of the party.
EncourageINoneCASTEach level WIS + 10
PrayerIIWIS +CASTEach level WIS + 10
BlessIIIWIS +CASTEach level WIS + 10
BenedictionIVWIS +CASTEach level WIS + 10
Increases the Attack and Defense of the party.
Inner SightINonePASSIVEEach level WIS + 10
Inner SightIIWIS +PASSIVEEach level WIS + 10
Inner SightIIIWIS +PASSIVEEach level WIS + 10
Inner SightIVWIS +PASSIVEEach level WIS + 10
Allows increased HP and MP recovery through introspection and meditation training.

Net   None INSTANCE Attacker CLASS SKILL
Skill to bind ankles together. Is not affected by magic resistance, but is affected by level difference.
Does not work on monsters. Is a physical enchantment and cannot be destroyed except with Charge, Blaze and Disenchant.
Blaze NoneINSTANCEAttacker CLASS SKILL
Dispels negative magical and physical enchantments while increasing Accuracy, Resistance, and Movement, but decreases Evasion.
Drain PowerINoneINSTANCEEach level STR + 10
Drain LifeIISTR 70+INSTANCEEach level STR + 10
Soul BringerIIISTR 130+INSTANCEEach level STR + 10
Drain BloodIVSTR 190+INSTANCEEach level STR + 10
Inflicts damage with the Attack Arm, detaunting, slowing, and absorbing HP from the target.
Battle SongINoneCHANTEach level STR + 10
Battle CryIISTR 70+CHANTEach level STR + 10
War ChantIIISTR 130+CHANTEach level STR + 10
Marching SongIVSTR 190+CHANTEach level STR + 10
Fils the hearts of all allies within earshot to boost their Attack.
Skillarm FightINonePASSIVEEach level STR + 8
Skillarm FightIISTR 60+PASSIVEEach level STR + 8
Skillarm FightIIISTR 108+PASSIVEEach level STR + 8
Skillarm FightIVSTR 156+PASSIVEEach level STR + 8
Allows the use of an Attack Arm for extra attacks and more damage.
ShockwaveINoneINSTANCEEach level STR + 10
Shock RingIISTR 70+INSTANCEEach level STR + 10
Shock RocketIIISTR 130+INSTANCEEach level STR + 10
OutburstIVSTR 190+INSTANCEEach level STR + 10
Is generated by striking the ground with the Attack Arm. Nearby enemies are slowed and detaunted.

Net   None INSTANCE Templar CLASS SKILL
Skill to bind ankles together. Is not affected by magic resistance, but is affected by level difference.
Does not work on monsters. Is a physical enchantment and cannot be destroyed except with Charge, Blaze and Disenchant.
Charging NoneINSTANCETemplar CLASS SKILL
Dispels negative magical and physical enchantments while increasing Defense, Resistance, and Movement.
GuardINoneCASTEach level CON + 8
Heavy GuardIICON 60+CASTEach level CON + 8
Rune of GuardingIIICON 108+CASTEach level CON + 8
Keeping WardIVCON 156+CASTEach level CON + 8
Changes an ally's block rate and is not affected by Guardarm.
Fast HitINoneINSTANCEEach level CON + 8
RushIICON 60+INSTANCEEach level CON + 8
Tri RushIIICON 108+INSTANCEEach level CON + 8
Crazy RushIVCON 156+INSTANCEEach level CON + 8
Is a powerful attack that taunts and slows.
Mana ConvertINoneINSTANCEEach level STR + 8
Mana OperationIISTR 60+INSTANCEEach level STR + 8
Vital EnergyIIISTR 108+INSTANCEEach level STR + 8
RefreshIVSTR 156+INSTANCEEach level STR + 8
Converts one's own MP into HP.

Detection   None INSTANCE Gunner CLASS SKILL
Detects nearby enemies, even if they are cloaked in Stealth.
FiringINoneINSTANCEEach level DEX + 8
DischargeIIDEX 60+INSTANCEEach level DEX + 8
Quick FireIIIDEX 108+INSTANCEEach level DEX + 8
CrossfireIVDEX 156+INSTANCEEach level DEX + 8
Fires ammunition from the Gunarm.
CamouflageINoneINSTANCEEach level DEX + 8
DisguiseIIDEX 60+INSTANCEEach level DEX + 8
No BreathIIIDEX 108+INSTANCEEach level DEX + 8
Shadow FormIVDEX 156+INSTANCEEach level DEX + 8
Provides a temporary disguise which blends into the surroundings. Movement, duration, and preparation time improves with skill level.
BlastINoneCASTEach level DEX + 8
Heavy BlastIIDEX 60+CASTEach level DEX + 8
Hand CannonIIIDEX 108+CASTEach level DEX + 8
Charged BlastIVDEX 156+CASTEach level DEX + 8
Is a powerful Gunarm attack.

Dispel   None INSTANCE Officiator CLASS SKILL
Destroys all enchantments near a target enemy.
Recall NoneINSTANCERune Officiator CLASS SKILL
Teleports the caster's party to his present location.
RotINoneCASTEach level INT + 10
DecompositionIIINT 70+CASTEach level INT + 10
Rune of DecayIIIINT 130+CASTEach level INT + 10
Decay HazardIVINT 190+CASTEach level INT + 10
Poisons an enemy target.
ShockINoneCASTEach level INT + 10
DamageIIINT 70+CASTEach level INT + 10
Rune of ShockIIIINT 130+CASTEach level INT + 10
ElectroshockIVINT 190+CASTEach level INT + 10
Causes electrical damage to an enemy.
ShackleINoneCASTEach level INT + 10
Dark CageIIINT 70+CASTEach level INT + 10
Rune of ShackleIIIINT 130+CASTEach level INT + 10
Cage of DeathIVINT 190+CASTEach level INT + 10
Holds a single enemy.
DisjointINoneINSTANCEEach level INT + 10
CleavesIIINT 70+INSTANCEEach level INT + 10
Rune of DestructionIIIINT 130+INSTANCEEach level INT + 10
Torn AsunderIVINT 190+INSTANCEEach level INT + 10
Unleashes the powers of the earth to damage an enemy.
Enchant WeaponINoneCASTEach level INT + 10
Enhance WeaponIIINT 70+CASTEach level INT + 10
Buff WeaponIIIINT 130+CASTEach level INT + 10
Heroic WeaponIVINT 190+CASTEach level INT + 10
Magically reinforces an Ally's weapon, increasing his attack power.

Dispel   None INSTANCE Officiator CLASS SKILL
Destroys all enchantments near a target enemy.
Resurrection NoneINSTANCELife Officiator CLASS SKILL
Recalls the soul of a fallen ally to its body.
Purification NoneINSTANCELife Officiator CLASS SKILL
Destroys foul enchantments affecting nearby allies.
Wounds GraftINoneINSTANCEEach level WIS + 10
Sacred WoundsIIWIS 70+INSTANCEEach level WIS + 10
Divine LifeIIIWIS 130+INSTANCEEach level WIS + 10
Life SharingIVWIS 190+INSTANCEEach level WIS + 10
Heals an ally by grafting wounds onto the caster's own body.
WoundsINoneINSTANCEEach level WIS + 10
WoundsIIWIS 70+INSTANCEEach level WIS + 10
WoundsIIIWIS 130+INSTANCEEach level WIS + 10
WoundsIVWIS 190+INSTANCEEach level WIS + 10
Inflicts a spirital wound on an enemy's soul which manifests as an actual wound on the body.
HealINoneCASTEach level WIS + 10
Cure WoundsIIWIS 70+CASTEach level WIS + 10
RecoveryIIIWIS 130+CASTEach level WIS + 10
RestorationIVWIS 190+CASTEach level WIS + 10
Mends an ally's wounds.
FlashINoneINSTANCEEach level WIS + 10
FlashbangIIWIS 70+INSTANCEEach level WIS + 10
BlindIIIWIS 130+INSTANCEEach level WIS + 10
Curse of LightIVWIS 190+INSTANCEEach level WIS + 10
Inflicts damage and stuns an enemy target Unaffected by Mana Shield or Flexibility.
Tractable ChantINoneCHANTEach level WIS + 8
Patience ChantIIWIS 60+CHANTEach level WIS + 8
Tractable AuraIIIWIS 108+CHANTEach level WIS + 8
Patience AuraIVWIS 156+CHANTEach level WIS + 8
Increases the HP recovery rate and the Defense of all party members.
Rage ChantINoneCHANTEach level WIS + 8
Impatience ChantIIWIS 60+CHANTEach level WIS + 8
Rage AuraIIIWIS 108+CHANTEach level WIS + 8
Impatience AuraIVWIS 156+CHANTEach level WIS + 8
Increases the Damage and the MP recovery rate of all party members

Dispel   None INSTANCE Officiator CLASS SKILL
Destroys all enchantments near a target enemy.
Detection NoneINSTANCEShadow Officiator CLASS SKILL
Detects nearby enemies, even if they are cloaked in Stealth.
Wounds BlastINoneINSTANCEEach level DEX + 8
Smoke of BloodIIDEX 60+INSTANCEEach level DEX + 8
Rune of AmbushIIIDEX 108+INSTANCEEach level DEX + 8
Death MarkIVDEX 156+INSTANCEEach level DEX + 8
Is a powerful detaunting Knife Arm attack.
StealthINoneINSTANCEEach level DEX + 8
InfiltrationIIDEX 60+INSTANCEEach level DEX + 8
CloakingIIIDEX 108+INSTANCEEach level DEX + 8
BreezingIVDEX 156+INSTANCEEach level DEX + 8
Improves how quickly and how long one can move about undetected by enemies. If Stealth is broken, some time must pass before the body is ready to hide in the shadows again.
Dagger FireINoneINSTANCEEach level DEX + 8
Dagger BlastIIDEX 60+INSTANCEEach level DEX + 8
Exploding DaggerIIIDEX 108+INSTANCEEach level DEX + 8
Blade SwarmIVDEX 156+INSTANCEEach level DEX + 8
Shoots blades generated by the Knife Arm, and can be done in stealth.
Skillarm FightINonePASSIVEEach level STR + 8
Skillarm FightIISTR 60+PASSIVEEach level STR + 8
Skillarm FightIIISTR 108+PASSIVEEach level STR + 8
Skillarm FightIVSTR 156+PASSIVEEach level STR + 8
Allow the use of an Knife Arm for extra attacks and more damage.