rowmaster@youxiland.com
| Sword Mastery | I | None | PASSIVE | Each level STR + 10 | ||
| Sword Mastery | II | STR 70+ | PASSIVE | Each level STR + 10 | ||
| Sword Mastery | III | STR 130+ | PASSIVE | Each level STR + 10 | ||
| Sword Mastery | IV | STR 190+ | PASSIVE | Each level STR + 10 | ||
| Increases skill with right-handed sword use, boosting accuracy and damage. | ||||||
| Hard Hit | I | None | INSTANCE | Each level STR + 10 | ||
| Slug | II | STR 70+ | INSTANCE | Each level STR + 10 | ||
| Bash | III | STR 130+ | INSTANCE | Each level STR + 10 | ||
| Pummel | IV | STR 190+ | INSTANCE | Each level STR + 10 | ||
| Delivers a strong melee attack, taunting and slowing the enemy. | ||||||
| Willpower | I | None | PASSIVE | Each level STR + 10 | ||
| Willpower | II | STR 70+ | PASSIVE | Each level STR + 10 | ||
| Willpower | III | STR 130+ | PASSIVE | Each level STR + 10 | ||
| Willpower | IV | STR 190+ | PASSIVE | Each level STR + 10 | ||
| Increases MP recovery and magic resistance. | ||||||
| Improved Critical | I | None | PASSIVE | Each level STR + 8 | ||
| Improved Critical | II | STR 60+ | PASSIVE | Each level STR + 8 | ||
| Improved Critical | III | STR 108+ | PASSIVE | Each level STR + 8 | ||
| Improved Critical | IV | STR 156+ | PASSIVE | Each level STR + 8 | ||
| Increases the probability and damage multiplier of critical hits. | ||||||
| Axe Mastery | I | None | PASSIVE | Each level CON + 8 | ||
| Axe Mastery | II | CON 60+ | PASSIVE | Each level CON + 8 | ||
| Axe Mastery | III | CON 108+ | PASSIVE | Each level CON + 8 | ||
| Axe Mastery | IV | CON 156+ | PASSIVE | Each level CON + 8 | ||
| Boosts the effectiveness of axe weapons. | ||||||
| Blunt Mastery | I | None | PASSIVE | Each level CON + 8 | ||
| Blunt Mastery | II | CON 60+ | PASSIVE | Each level CON + 8 | ||
| Blunt Mastery | III | CON 108+ | PASSIVE | Each level CON + 8 | ||
| Blunt Mastery | IV | CON 156+ | PASSIVE | Each level CON + 8 | ||
| Increases the effectiveness of blunt weapons. | ||||||
| Toughness | I | None | type | Each level CON + 8 | ||
| Toughness | II | CON 60+ | type | Each level CON + 8 | ||
| Toughness | III | CON 108+ | type | Each level CON + 8 | ||
| Toughness | IV | CON 156+ | type | Each level CON + 8 | ||
| Raises physical defense. | ||||||
| Evasion | I | None | PASSIVE | Each level DEX + 8 | ||
| Evasion | II | DEX 60+ | PASSIVE | Each level DEX + 8 | ||
| Evasion | III | DEX 108+ | PASSIVE | Each level DEX + 8 | ||
| Evasion | IV | DEX 156+ | PASSIVE | Each level DEX + 8 | ||
| Increases the probability of avoiding a hit. | ||||||
| Needle Spit | I | None | INSTANCE | Each level DEX + 8 | ||
| Explosive Needle | II | DEX 60+ | INSTANCE | Each level DEX + 8 | ||
| Cunning Needle | III | DEX 108+ | INSTANCE | Each level DEX + 8 | ||
| Stealth Needle | IV | DEX 156+ | INSTANCE | Each level DEX + 8 | ||
| Fires damaging projectiles from the shadows without sacrificing Stealth. | ||||||
| Bloody Mana | I | None | PASSIVE | Each level INT + 10 | ||
| Blood Offering | II | INT 70+ | type | Each level INT + 10 | ||
| Blood Sacrifice | III | INT 130+ | type | Each level INT + 10 | ||
| Blood Bequest | IV | INT 190+ | type | Each level INT + 10 | ||
| Sacrifices the caster's life force in exchange for an infusion of mana. | ||||||
| Vampire Kiss | I | None | type | Each level INT + 10 | ||
| Drain Life | II | INT 70+ | type | Each level INT + 10 | ||
| Steal Soul | III | INT 130+ | type | Each level INT + 10 | ||
| Rob Life | IV | INT 190+ | type | Each level INT + 10 | ||
| Sucks the life force of an enemy to restore the caster's HP and MP. | ||||||
| Mana Cell | I | None | type | Each level INT + 10 | ||
| Mana Shield | II | INT 70+ | type | Each level INT + 10 | ||
| Mana Wall | III | INT 130+ | type | Each level INT + 10 | ||
| Mana Prism | IV | INT 190+ | type | Each level INT + 10 | ||
| Creates a force field that defends the caster from physical attacks but Immobilizes him for its duration. | ||||||
| Grease | I | None | type | Each level INT + 10 | ||
| Trap | II | INT 70+ | type | Each level INT + 10 | ||
| Capture | III | INT 130+ | type | Each level INT + 10 | ||
| Snare | IV | INT 190+ | type | Each level INT + 10 | ||
| Immobilizes enemies. Increase spell level Improves range, area, and duration. Unaffected by Mana Cell or Flexibility. | ||||||
| Serenity | I | None | type | Each level INT + 10 | ||
| Serenity | II | INT 70+ | type | Each level INT + 10 | ||
| Serenity | III | INT 130+ | type | Each level INT + 10 | ||
| Serenity | IV | INT 190+ | type | Each level INT + 10 | ||
| Increases maximum MP. | ||||||
| Faith | I | None | PASSIVE | Each level WIS + 10 | ||
| Faith | II | WIS 70+ | PASSIVE | Each level WIS + 10 | ||
| Faith | III | WIS 130+ | PASSIVE | Each level WIS + 10 | ||
| Faith | IV | WIS 190+ | PASSIVE | Each level WIS + 10 | ||
| Indicates the purity of an acolyte's spirit, which affects his mana regeneration and magic ability. | ||||||
| Encourage | I | None | CAST | Each level WIS + 10 | ||
| Prayer | II | WIS 70+ | CAST | Each level WIS + 10 | ||
| Bless | III | WIS 130+ | CAST | Each level WIS + 10 | ||
| Benediction | IV | WIS 190+ | CAST | Each level WIS + 10 | ||
| Increases the party's Attack and Defense. | ||||||
| First Aid | I | None | INSTANCE | Each level WIS + 10 | ||
| Relief | II | WIS 70+ | INSTANCE | Each level WIS + 10 | ||
| Rescue | III | WIS 130+ | INSTANCE | Each level WIS + 10 | ||
| Lifesaver | IV | WIS 190+ | INSTANCE | Each level WIS + 10 | ||
| Recovers some of an ally's HP, in proportion to the level of their injuries. | ||||||
| Shining Hammer | I | None | CAST | Each level WIS + 10 | ||
| Blazing Hammer | II | WIS 70+ | CAST | Each level WIS + 10 | ||
| Holy Hammer | III | WIS 130+ | CAST | Each level WIS + 10 | ||
| Sacred Hammer | IV | WIS 190+ | CAST | Each level WIS + 10 | ||
| Damages and stuns an enemy. | ||||||
| Net | None | INSTANCE | Fighter CLASS SKILL | |||
| Skill to bind ankles together. Is not affected by magic resistance, but is affected by level difference. Does not work on monsters. Is a physical enchantment and cannot be destroyed except with Charge, Blaze and Disenchant. | ||||||
| Blaze | None | INSTANCE | Warrior CLASS SKILL | |||
| Dispels negative magical and physical enchantments while increasing Defense, Resistance, and Movement, but decreases Evasion. | ||||||
| Battle Song | I | None | CHANT | Each level STR + 10 | ||
| Battle Cry | II | STR 70+ | CHANT | Each level STR + 10 | ||
| War Chant | III | STR 130+ | CHANT | Each level STR + 10 | ||
| Marching Song | IV | STR 190+ | CHANT | Each level STR + 10 | ||
| Fils the hearts of all allies within earshot to boost their Attack. | ||||||
| Chain Reaction | I | None | INSTANCE | Each level STR + 10 | ||
| Combination Strike | II | STR 70+ | INSTANCE | Each level STR + 10 | ||
| Ceaseless Strike | III | STR 130+ | INSTANCE | Each level STR + 10 | ||
| Hack 'n Slash | IV | STR 190+ | INSTANCE | Each level STR + 10 | ||
| Unleashes a flurry of consecutive attacks that detaunt and slow the enemy. | ||||||
| Dual Wield Mastery | I | None | PASSIVE | Each level STR + 8 | ||
| Dual Wield Mastery | II | STR 60+ | PASSIVE | Each level STR + 8 | ||
| Dual Wield Mastery | III | STR 108+ | PASSIVE | Each level STR + 8 | ||
| Dual Wield Mastery | IV | STR 156+ | PASSIVE | Each level STR + 8 | ||
| Trains the ability of both hands to use weapons effectively. | ||||||
| Net | None | INSTANCE | Fighter CLASS SKILL | |||
| Skill to bind ankles together. Is not affected by magic resistance, but is affected by level difference. Does not work on monsters. Is a physical enchantment and cannot be destroyed except with Charge, Blaze and Disenchant. | ||||||
| Charging | None | INSTANCE | Defender CLASS SKILL | |||
| Dispels negative magical and physical enchantments while increasing Defense, Resistance, and Movement. | ||||||
| Shared Pain | I | None | INSTANCE | Each level CON + 8 | ||
| Eye for an Eye | II | CON 60+ | INSTANCE | Each level CON + 8 | ||
| Pain Killer | III | CON 108+ | INSTANCE | Each level CON + 8 | ||
| Burden of Life | IV | CON 156+ | INSTANCE | Each level CON + 8 | ||
| Projects a self-inflicted injury onto a remote target, resulting in HP loss for both but taunting the enemy. | ||||||
| Full Swing | I | None | INSTANCE | Each level CON + 8 | ||
| Round Swing | II | CON 60+ | INSTANCE | Each level CON + 8 | ||
| Sweep Away | III | CON 108+ | INSTANCE | Each level CON + 8 | ||
| Bloody Moon | IV | CON 156+ | INSTANCE | Each level CON + 8 | ||
| Damages, slows, and taunts enemies in an area around the caster. | ||||||
| Detection | None | INSTANCE | Rogue CLASS SKILL | |||
| Reveals nearby enemies that are in stealth state. | ||||||
| Backstab | I | None | INSTANCE | Each level DEX + 8 | ||
| Drill | II | DEX 60+ | INSTANCE | Each level DEX + 8 | ||
| Rip Separation | III | DEX 108+ | INSTANCE | Each level DEX + 8 | ||
| Backbone Piercing | IV | DEX 156+ | INSTANCE | Each level DEX + 8 | ||
| Backstab is a detaunting dagger attack. | ||||||
| Stealth | I | None | INSTANCE | Each level DEX + 8 | ||
| Infiltration | II | DEX 60+ | INSTANCE | Each level DEX + 8 | ||
| Cloaking | III | DEX 108+ | INSTANCE | Each level DEX + 8 | ||
| Breezing | IV | DEX 156+ | INSTANCE | Each level DEX + 8 | ||
| Improves how quickly and how long one can move about undetected by enemies. | ||||||
| Dagger Mastery | I | None | PASSIVE | Each level DEX + 8 | ||
| Dagger Mastery | II | DEX 60+ | PASSIVE | Each level DEX + 8 | ||
| Dagger Mastery | III | DEX 108+ | PASSIVE | Each level DEX + 8 | ||
| Dagger Mastery | IV | DEX 156+ | PASSIVE | Each level DEX + 8 | ||
| Improves the quick reflexes and arm dexterity needed to properly handle a dagger. | ||||||
| Dual Wield Mastery | I | None | PASSIVE | Each level STR + 8 | ||
| Dual Wield Mastery | II | STR 60+ | PASSIVE | Each level STR + 8 | ||
| Dual Wield Mastery | III | STR 108+ | PASSIVE | Each level STR + 8 | ||
| Dual Wield Mastery | IV | STR 156+ | PASSIVE | Each level STR + 8 | ||
| Trains the ability of both hands to use weapons effectively. | ||||||
| Detection | None | INSTANCE | Rogue CLASS SKILL | |||
| Reveals nearby enemies that are in stealth state. | ||||||
| Camouflage | I | None | INSTANCE | Each level DEX + 8 | ||
| Disguise | II | DEX 60+ | INSTANCE | Each level DEX + 8 | ||
| No Breath | III | DEX 108+ | INSTANCE | Each level DEX + 8 | ||
| Shadow Form | IV | DEX 156+ | INSTANCE | Each level DEX + 8 | ||
| Provides a temporary disguise which blends into the surroundings.Movement, duration, and preparation time. | ||||||
| Aimed Shot | I | None | CAST | Each level DEX + 8 | ||
| Soundless Shot | II | DEX 60+ | CAST | Each level DEX + 8 | ||
| Stealth Shot | III | DEX 108+ | CAST | Each level DEX + 8 | ||
| Sniping | IV | DEX 156+ | CAST | Each level DEX + 8 | ||
| Focuses the mind and steadies the hand when using a long-range weapon. | ||||||
| Dual Shot | I | None | INSTANCE | Each level DEX + 8 | ||
| Triple Shot | II | DEX 60+ | INSTANCE | Each level DEX + 8 | ||
| Mirage Arrow | III | DEX 108+ | INSTANCE | Each level DEX + 8 | ||
| Arrow Shower | IV | DEX 156+ | INSTANCE | Each level DEX + 8 | ||
| Fires multiple projectiles simultaneously for a powerful long-range attack. | ||||||
| Accuracy | I | None | PASSIVE | Each level DEX + 8 | ||
| Accuracy | II | DEX 60+ | PASSIVE | Each level DEX + 8 | ||
| Accuracy | III | DEX 108+ | PASSIVE | Each level DEX + 8 | ||
| Accuracy | IV | DEX 156+ | PASSIVE | Each level DEX + 8 | ||
| Improves the hand-eye coordination necessary to use long-range weapons, increasing damage and hit rate. | ||||||
| Recall | None | INSTANCE | Mage CLASS SKILL | |||
| Teleports the caster's party to his present location. | ||||||
| Firebolt | I | None | CAST | Each level INT + 10 | ||
| Fireball | II | INT 70+ | CAST | Each level INT + 10 | ||
| Explosion | III | INT 130+ | CAST | Each level INT + 10 | ||
| Hellfire | IV | INT 190+ | CAST | Each level INT + 10 | ||
| Causes fire damage to an enemy. | ||||||
| Lightning Arrow | I | None | CAST | Each level INT + 10 | ||
| Lightning Bolt | II | INT 70+ | CAST | Each level INT + 10 | ||
| Chain Lightning | III | INT 130+ | CAST | Each level INT + 10 | ||
| Lightning Storm | IV | INT 190+ | CAST | Each level INT + 10 | ||
| Causes electrical damage and stuns an enemy. | ||||||
| Frostbolt | I | None | CAST | Each level INT + 10 | ||
| Growlers | II | INT 70+ | CAST | Each level INT + 10 | ||
| Iceberg | III | INT 130+ | CAST | Each level INT + 10 | ||
| Blizzard | IV | INT 190+ | CAST | Each level INT + 10 | ||
| Causes ice damage and freezes an enemy. | ||||||
| Death Ray | I | None | INSTANCE | Each level INT + 10 | ||
| Death Touch | II | INT 70+ | INSTANCE | Each level INT + 10 | ||
| Hell Scream | III | INT 130+ | INSTANCE | Each level INT + 10 | ||
| Collapse | IV | INT 190+ | INSTANCE | Each level INT + 10 | ||
| Seeks to sever the connection between the soul and the body of an enemy instead of directly inflicting damage. | ||||||
| Recall | None | CAST | Mage CLASS SKILL | |||
| Teleports the caster's party to his present location. | ||||||
| Disenchant | None | CAST | Enchanter CLASS SKILL | |||
| Dispels all enchantments on an enemy target. Unaffected by Mana Cell or Flexibility. | ||||||
| Trip | I | None | CAST | Each level INT + 8 | ||
| Tie up | II | INT 60+ | CAST | Each level INT + 8 | ||
| Entangle | III | INT 108+ | CAST | Each level INT + 8 | ||
| Entangle in Roots | IV | INT 156+ | CAST | Each level INT + 8 | ||
| Summons forces buried in the earth to damage and immobilize an enemy. Unaffected by Mana Shield or Flexibility. | ||||||
| Weaken | I | None | CAST | Each level INT + 8 | ||
| Fatigue | II | INT 60+ | CAST | Each level INT + 8 | ||
| Exhaust | III | INT 108+ | CAST | Each level INT + 8 | ||
| Curse | IV | INT 156+ | CAST | Each level INT + 8 | ||
| Decreases the Attack and Defense of an enemy. Unaffected by Mana Shield or Flexibility. | ||||||
| Enchant Weapon | I | None | CAST | Each level INT + 8 | ||
| Enhance Weapon | II | INT 60+ | CAST | Each level INT + 8 | ||
| Buff Weapon | III | INT 108+ | CAST | Each level INT + 8 | ||
| Heroic Weapon | IV | INT 156+ | CAST | Each level INT + 8 | ||
| Magically reinforces an Ally's weapon, increasing his attack power. | ||||||
| Shatter | I | None | INSTANCE | Each level INT + 8 | ||
| Moderate Purge | II | INT 60+ | INSTANCE | Each level INT + 8 | ||
| Purge | III | INT 108+ | INSTANCE | Each level INT + 8 | ||
| Dispel Shock | IV | INT 156+ | INSTANCE | Each level INT + 8 | ||
| Detonates raw mana at a target, inflicting damage and dissipating positive enchantments. Unaffected by Mana Shield or Flexibility. | ||||||
| Purification | None | INSTANCE | Acolyte CLASS SKILL | |||
| Destroys all negative enchantments cast upon surrounding allies. | ||||||
| Resurrection | None | INSTANCE | Acolyte CLASS SKILL | |||
| Recalls the soul of a fallen ally to its body. | ||||||
| Dazzle | I | None | INSTANCE | Each level WIS + 10 | ||
| Sightless | II | WIS 70+ | INSTANCE | Each level WIS + 10 | ||
| Holy Light | III | WIS 130+ | INSTANCE | Each level WIS + 10 | ||
| Stunning Glare | IV | WIS 190+ | INSTANCE | Each level WIS + 10 | ||
| Summons holy light to stun enemies close to the caster. Unaffected by Mana Shield or Flexibility. | ||||||
| Cure Light | I | None | INSTANCE | Each level WIS + 10 | ||
| Warmth | II | WIS 70+ | INSTANCE | Each level WIS + 10 | ||
| Healing Breeze | III | WIS 130+ | INSTANCE | Each level WIS + 10 | ||
| Healing Light | IV | WIS 190+ | INSTANCE | Each level WIS + 10 | ||
| Summons a holy light which warms and heals allies close to the caster. | ||||||
| Heal | I | None | CAST | Each level WIS + 10 | ||
| Cure Wounds | II | WIS 70+ | CAST | Each level WIS + 10 | ||
| Recovery | III | WIS 130+ | CAST | Each level WIS + 10 | ||
| Restoration | IV | WIS 190+ | CAST | Each level WIS + 10 | ||
| Mends an ally's wounds. | ||||||
| Wounds Graft | I | None | INSTANCE | Each level WIS + 10 | ||
| Sacred Wounds | II | WIS 70+ | INSTANCE | Each level WIS + 10 | ||
| Divine Life | III | WIS 130+ | INSTANCE | Each level WIS + 10 | ||
| Life Sharing | IV | WIS 190+ | INSTANCE | Each level WIS + 10 | ||
| Heals an ally by grafting wounds onto the caster's own body. | ||||||
| Wounds | I | None | INSTANCE | Each level WIS + 10 | ||
| Wounds | II | WIS 70+ | INSTANCE | Each level WIS + 10 | ||
| Wounds | III | WIS 130+ | INSTANCE | Each level WIS + 10 | ||
| Wounds | IV | WIS 190+ | INSTANCE | Each level WIS + 10 | ||
| Inflicts a spirital wound on an enemy's soul which manifests as an actual wound on the body. | ||||||
| Life Aura | I | None | CHANT | Each level WIS + 10 | ||
| Chant of Heal | II | WIS 70+ | CHANT | Each level WIS + 10 | ||
| Healing Aura | III | WIS 130+ | CHANT | Each level WIS + 10 | ||
| Ward of Healing | IV | WIS 190+ | CHANT | Each level WIS + 10 | ||
| Increases the HP and MP recovery rate of every party member. | ||||||
| Purification | None | INSTANCE | Acolyte CLASS SKILL | |||
| Destroys all negative enchantments cast upon surrounding allies. | ||||||
| Resurrection | None | INSTANCE | Acolyte CLASS SKILL | |||
| Recalls the soul of a fallen ally to its body. | ||||||
| Tractable Chant | I | None | CHANT | Each level WIS + 8 | ||
| Patience Chant | II | WIS 60+ | CHANT | Each level WIS + 8 | ||
| Tractable Aura | III | WIS 108+ | CHANT | Each level WIS + 8 | ||
| Patience Aura | IV | WIS 156+ | CHANT | Each level WIS + 8 | ||
| Infuses the air around the caster with holy energy that Boosts the party's Defense and HP Recovery. | ||||||
| Rage Chant | I | None | CHANT | Each level WIS + 8 | ||
| Impatience Chant | II | WIS 60+ | CHANT | Each level WIS + 8 | ||
| Rage Aura | III | WIS 108+ | CHANT | Each level WIS + 8 | ||
| Impatience Aura | IV | WIS 156+ | CHANT | Each level WIS + 8 | ||
| Augments the souls of the caster's party with holy spirits, increasing Attack and MP Recovery. | ||||||
| Bright Armor | I | None | CAST | Each level WIS + 8 | ||
| Shining Armor | II | WIS 60+ | CAST | Each level WIS + 8 | ||
| Blazing Armor | III | WIS 108+ | CAST | Each level WIS + 8 | ||
| Holy Armor | IV | WIS 156+ | CAST | Each level WIS + 8 | ||
| Increases an ally's defense with glowing divine protection. | ||||||
| Manaflow | I | None | INSTANCE | Each level WIS + 8 | ||
| Manaflow | II | WIS 60+ | INSTANCE | Each level WIS + 8 | ||
| Manaflow | III | WIS 108+ | INSTANCE | Each level WIS + 8 | ||
| Manaflow | IV | WIS 156+ | INSTANCE | Each level WIS + 8 | ||
| Manifests pure thoughts as mana which flows from the caster to an ally. | ||||||
| Wounds Graft | I | None | INSTANCE | Each level WIS + 8 | ||
| Sacred Wounds | II | WIS 60+ | INSTANCE | Each level WIS + 8 | ||
| Divine Life | III | WIS 108+ | INSTANCE | Each level WIS + 8 | ||
| Life Sharing | IV | WIS 156+ | INSTANCE | Each level WIS + 8 | ||
| Heals an ally by grafting wounds onto the caster's own body. | ||||||
| Wounds | I | None | INSTANCE | Each level WIS + 8 | ||
| Wounds | II | WIS 60+ | INSTANCE | Each level WIS + 8 | ||
| Wounds | III | WIS 108+ | INSTANCE | Each level WIS + 8 | ||
| Wounds | IV | WIS 156+ | INSTANCE | Each level WIS + 8 | ||
| Inflicts a spirital wound on an enemy's soul which manifests as an actual wound on the body. | ||||||










